The School of Magic Is in Session
Charged with excitement, magical potential, and a bit of nervous energy—your first day on Strixhaven’s central campus is full of activity. Navigating pathways clogged by awed new students, you pick up your uniform, gather your tomes, and set off on a four-year adventure that you’ll never forget.
Strixhaven: A Curriculum of Chaos is a series of D&D adventures that can be run individually or as a campaign taking characters from 1st to 10th level. Each adventure unfolds over the course of one academic year at Strixhaven—full of student rivalries, campus hijinks, and a sinister plot brewing beneath it all.
Choose Your College
Strixhaven is divided into five colleges—each with their own magical specialty.
Lorehold—College of Archaeomancy
Lorehold mages call on the spirits of long-dead historical figures to aid in their lessons and uncover the secrets of ages past.
Witherbloom—College of Essence Studies
Brewing spells from natural components and the essence of living creatures—Witherbloom mages draw power from the opposing forces of life and death.
Prismari—College of Elemental Arts
For Prismari mages, magic is their art. They wield spells in spectacles of creativity, creating masterpieces of showy, over-the-top magic.
Quandrix—College of Numeromancy
Quandrix mages study patterns, fractals, and symmetries to wield power over the fundamental mathematics of nature.
Silverquill—College of Eloquence
Silverquill mages are masters of the magic of words, whether scribed in runic ink, persuasive speeches, or captivating battle poetry.
More Character Options
Strixhaven: A Curriculum of Chaos includes more options for players to choose from while creating or leveling up their characters.
Introducing the Owlin Race
Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic.
Like owls, they are graced with feathers that make no sound when they move or fly, making it easy to sneak up on friends in the library.
5 College Backgrounds + 2 Feats
In this book you’ll find five backgrounds and two feats—each representing abilities gained as students progress in their magical studies—whether learning new spells or gaining the ability to summon their college’s mascot for assistance.
5 New College Spells
Strixhaven: A Curriculum of Chaos also introduces five new spells—each invented by mages from a particular Strixhaven college.
Draw on knowledge from spirits of the past to gain skill proficiencies with Lorehold’s borrowed knowledge spell. Or twist space to teleport a creature with Quandrix’s vortex warp spell.
Special Rules for Student Activities, Rivals & More
Duels, Sports, Jobs & Societies: Join in an epic game of Mage Tower to steal the other team’s mascot for glory and bragging rights. Challenge your rival to a duel. Or join the Fantastical Horticulture Club for a boost to your Nature and Survival checks.
Relationships: Make new friends or gain spiteful foes. This book includes special rules providing characters with benefits—or drawbacks!—based on the relationships they establish with their fellow non-player-character students.
Exams: Whether it’s Ethics of Enchantment, Introduction to Reanimation, or “Turning Inner Fire into Outer Flames”—players will choose classes for their character and be graded in Exams.
Playing Dungeons & Dragons
Become an Adventurer
Adventurers come in all shapes and sizes. Find one that’s fun for you.
An elvish cleric, driven from society for trespassing on tradition. A dwarven paladin, atoning for an ignominious past. The Player’s Handbook provides the skeleton for your characters. Flesh them out however you choose.
Join the Party
D&D brings people together and forges new friendships. Silly moments spawn inside jokes; moving battles leave treasured memories—whether in the heat of battle, embroiled in social intrigue, or solving clever puzzles, your party has your back.
Choose Your Own Path
The woods are growing dark. Behind a mass of ivy, you see the stones of a crumbling castle. What do you do?
In D&D, your options are limitless. Because the Dungeon Master, as narrator of your tale, can improvise in reaction to any choice you make, what happens next is entirely flexible. Do you dare go on?