Description
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| Manufacturer | Wizards of the Coast |
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| Binding | Mass Market Paperback |
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| Edition | Reprint |
| Languages | Published = English, Original Language = English, Unknown = English |
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A complete guide to playing D&D in sea and storm. The third in a series of beautifully
illustrated supplements focusing on play in specific environmental climes, Maelstrom™ contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered.
Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:
A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
The galaxy is a dangerous place, and even the most capable heroes need the right equipment to get the job done. Outfitting for a rescue mission on a frigid ice planet differs from gearing up for an assault on a crime lord’s jungle world headquarters. But with the right connections, and enough credits, heroes can acquire all the weapons and …
Heroes need impregnable fortresses to assault, wondrous towers to explore, and majestic castles to protect. This book is stocked with everything needed to design any fortified structure imaginable, including:
Over 150 new magic items .
More than two dozen magical augmentations for stronghold walls.
Rules for magic portals, mobile strongholds, and trap creation.
Five complete strongholds, including maps, ready for immediate use.Â
Players and Dungeon …
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