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| Manufacturer | Independently published |
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| Binding | Paperback |
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| Languages | Published = English, Original Language = English, Unknown = English |
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A complete guide to playing D&D in sea and storm. The third in a series of beautifully
illustrated supplements focusing on play in specific environmental climes, Maelstrom contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered.
Unravel the mysteries of Ravenloft in this dread adventure! Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Far below yet not beyond his keen eyesight a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He …
Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:
A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
Weave legendary stories in the world’s greatest roleplaying game.
All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players– how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them …
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