Additional information
| manufacturer | Independently published |
|---|
| manufacturer | Independently published |
|---|
Fill your Dungeons & Dragons games with deadly monsters from the Monster Manual.
The Monster Manual teaches you how to how to fill your Dungeons & Dragons games with monsters–how to populate the game with pesky goblins and mighty dragons for players to battle or beguile, outwit or outrun.
Inside the Monster Manual you’ll find more than 150 classic D&D creatures, with …
Heroes need impregnable fortresses to assault, wondrous towers to explore, and majestic castles to protect. This book is stocked with everything needed to design any fortified structure imaginable, including:
Over 150 new magic items .
More than two dozen magical augmentations for stronghold walls.
Rules for magic portals, mobile strongholds, and trap creation.
Five complete strongholds, including maps, ready for immediate use.Â
Players and Dungeon …
Delve deeper than you ever thought possible in this adventure for the world’s greatest roleplaying game.
Hundreds of years ago, long before Waterdeep had been built, Halaster Blackcloak carved a vast dungeon beneath Mount Waterdeep and stocked it with all manner of creatures from across the planes. Over time Halaster has gone quite insane and the dungeon he carved, now dubbed …
A complete guide to playing D&D in sea and storm. The third in a series of beautifully
illustrated supplements focusing on play in specific environmental climes, Maelstrom™ contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered.

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