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The galaxy is a dangerous place, and even the most capable heroes need the right equipment to get the job done. Outfitting for a rescue mission on a frigid ice planet differs from gearing up for an assault on a crime lord’s jungle world headquarters. But with the right connections, and enough credits, heroes can acquire all the weapons and …
Unravel the mysteries of Ravenloft in this dread adventure! Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Far below yet not beyond his keen eyesight a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He …
The names of Pelor, Loki, Athena, Osiris, and their kind are invoked by the devout as well as the desperate. With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes.
A complete guide to playing D&D in sea and storm. The third in a series of beautifully illustrated supplements focusing on play in specific environmental climes, Maelstrom™ contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered.
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