Delve deeper than you ever thought possible in this adventure for the world’s greatest roleplaying game.
Hundreds of years ago, long before Waterdeep had been built, Halaster Blackcloak carved a vast dungeon beneath Mount Waterdeep and stocked it with all manner of creatures from across the planes. Over time Halaster has gone quite insane and the dungeon he carved, now dubbed …
A complete guide to playing D&D in sea and storm. The third in a series of beautifully illustrated supplements focusing on play in specific environmental climes, Maelstrom contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered.
Immerse yourself in monster lore in this supplement for the world’s greatest roleplaying game
This is NOT just anotherMonster Manual!Volo’s Guide to Monstersprovides something exciting for players and Dungeon Masters everywhere.
– A deep dive into the lore behind some of D&D’s most popular and iconic monsters
– Dozens of monsters new to the fifth edition to include in your epic adventures
– New …
Cityscapefeatures city-building rules, new options for city-based characters, city-based encounters, and rules for urban terrain. The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both