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| Brand | Wizards of the Coast |
|---|---|
| Manufacturer | Wizards of the Coast |
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| Binding | Hardcover |
| Product Group | |
| Edition | First Edition |
| Languages | Published = English, Original Language = English, Unknown = English |
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A complete guide to playing D&D in sea and storm. The third in a series of beautifully
illustrated supplements focusing on play in specific environmental climes, Maelstrom™ contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered.
Fill your Dungeons & Dragons games with deadly monsters from the Monster Manual.
The Monster Manual teaches you how to how to fill your Dungeons & Dragons games with monsters–how to populate the game with pesky goblins and mighty dragons for players to battle or beguile, outwit or outrun.
Inside the Monster Manual you’ll find more than 150 classic D&D creatures, with …
Here’s How It Is… The Earth got used up, and we found a new solar system and used terraforming technology to create hundreds of new Earths. The central planets formed the Alliance and decided that all worlds should unite under their rule. There was some disagreement on that point. After the Unification War, many of the Independents who had fought …
Heroes need impregnable fortresses to assault, wondrous towers to explore, and majestic castles to protect. This book is stocked with everything needed to design any fortified structure imaginable, including:
Over 150 new magic items .
More than two dozen magical augmentations for stronghold walls.
Rules for magic portals, mobile strongholds, and trap creation.
Five complete strongholds, including maps, ready for immediate use.Â
Players and Dungeon …
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